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[2019-10-04] Maintenance


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Greetings Everyone,

this maintenance was following the milestone (2019-10-04 Maintenance), in which it was 50% Completed, for more information on the milestone you may click here.

in this milestone 8 issue was completed and 8 was moved due to deadline.

The detailed change long is as the following:

Cash Shop

  • The Premium Exchange NPC has been disabled until fixed, for any exchange requests please contact GMs through our web helpdesk https://support.ragnarevival.com
  • Our new sale is here, enjoy double donor box and sale on selected limited items for more info

Fixes

  • Fixed Poring Ban Hammer Neutral Resist, kindly note that it's intended that poring ban hammer bonus doesn't stack with other bonuses however now @playerstate shows the non-stackable bonuses this also applies on Vigilante Shield Neutral Resistance (issue #84 and #76)

  • Fixed Cooking and Master Chef Related Achievements (issue #83)

  • Fixed Yuki card effect not showing in @playerstate (issue #72)

  • Venum dust should not inflict deadly poison anymore on targets (issue #61)

  • Event Rose Eyepatch should now effect player/demi human correctly (issue #60)

  • Sponsoring Floating rates shall now work correctly and add progress to your donor level (issue #50)

  • Ralph's Requinto shall now cast tarot effect on target instead of self (issue #42)

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1 hour ago, KittyBoy said:

Fixed Poring Ban Hammer Neutral Resist, kindly note that it's intended that poring ban hammer bonus doesn't stack with other bonuses however now @playerstate shows the non-stackable bonuses this also applies on Vigilante Shield Neutral Resistance (issue #84 and #76)

so is the second neutral resist number calculated after the first neutral resist?
For example if 50% +20% resist
and the damage is 100
would the formula be
((100*0.5) x (0.8)) to give 40 damage?

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18 hours ago, foodplz said:

so is the second neutral resist number calculated after the first neutral resist?
For example if 50% +20% resist
and the damage is 100
would the formula be
((100*0.5) x (0.8)) to give 40 damage?

Indeed :)

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